Good 'un, SD.
OK, so, uh.. yeah - AIR, (because Duh..
I don't really see how that's even 'rankable, Lower', since there's not much you can do to
Not have it 'be #1, all the time' (unless yer a Fish...
Even 'SCBA' isn't limitless, and we all live in the Real World, here, not TRON, so.. with 'Duh' out of the way, I'd add / rank:
- Yep, Gotta second Alaska John's 'Will / Attitude / Purpose' in First Place.. Even the 'Best Stocked Elite Prepper' will quickly wither without Those attributes
Well-stocked in yer Soul, and
Born from Experience.
And I'd also add:
Adaptability - Ability to '
Think in Plan B', and
Quickly shift to adopting such alts, when -
invariably - most-to-all of your "Plan A"s go sideways..
-
Solid,
Fortifiable and Easily Reparable TRANSPORTATION, even above 'Location', because that can
cover: Location, Shelter,
Entertainment "Communication" (ie: headlight morse-code; burn a spare tire, in a Truly Dire-Dire situ, etc) and
even be a formidable 'Weapon' (especially with proper-reinforcements..)
But MOBILITY is paramount, because it gives you the
Flexibility to deal with much going awry, in nearly all the other 'categories' (ie, FA: Transpo = Ambulance / 'Field-Hospital', etc)
- LOCATION, defensible, with an Excellent 'vista' (for wide-surveillance / sniping, etc) supporting such, and like SD says: Can Also be the hedge for Food, Water, Shelter, etc, etc..
- SHELTER, designed / engineered with Other 'threats' in mind, ie: Below Ground helps with: Temp Extremes, Food-preservation, possibly water, Trapping (for food and/or enemy mitigation, etc..)
- WATER, and as Much means to collect, purify, filter, etc as you can
Possibly pack-in to the above..
- FOOD, and EXPERIENCE (kinda tied, Imo, since Experience will help with: Hunting / Fishing / Foraging / Cooking (which Also helps with the very-important Morale..) and, of course, Experience is
Mission-Critical across many / Most of the disciplines herein.
- FIRST AID (both Stuff,
and Knowledge /
Experience) & TEAM, also kinda 'tied' in my mind, as a) can undo yer everything PDQ, and b) Solid Team helps with FA issues - and visa versa. That said - just like careful selection of FA items, TEAM members MUST be 200% Trustworthy,
Well Seasoned, and
Willing to Kill to protect YOU / Yours. If they ain't -
They Can't Be In.
- FIREARMS, sure, but.. Honestly, I'd rank a Good Recurve / Arrows, and long-term maintenance / construction supplies, and TOOLS, above Guns. If someone held out an AR / 5000 rounds of ammo, a well-made Recurve / Arrows / spares, etc set up... and a Leatherman, and said 'pick
One', well.. It'd be
Really tough for me to leave that Leatherman behind for the Recurve, but...
Sorry, Tim. And, if it was 'Only pick
Two' - yah, the AR would get left behind, in that line-up.
- COMMS, yeah, but
Cautiously, because those can actually 'reveal much about You' (ie: you 'have stuff' / batteries / perhaps Other 'expensive gear', etc) as well as be a means to track / locate, etc
You down. One of those 'two edged swords', Imo, just like Gennies..
- ENTERTAINMENT, yah - almost doesn't need to Be on this list, there's SO much More I'd 'rank above it', ie: a Solid knives, Solid Axes, MORE tools, LOTS of Flyfishing gear (to keep 'em running / Make flies, etc)
..And, really - any / all
should be able to 'Create / invent your own' entertainment, ie:
Carve yer own Chess-pieces / board, Other whittling, etc; Knife / Axe throwing practice - limited only by the Imgination, really. That said, I Do think the ability to Journal / chronicle / sketch, etc is
Very important, and that could be classified as 'entertainment', so there's that.
.02
jd